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Seez

WEBPORTAL AND IPAD DESIGN

Seez helps produce greater insights into visitor behaviour, by providing real time recording and advanced visual analysis of interactions and observations, supplemented by survey data capturing attendance statistics and demographics. Targeting museum curators in particular, this product enhances learning possibilities and evaluations of exhibitions and installations. Seez is a rebranding of the existing product called Visittracker. 

My role

Day-to-day designer 

Date

August 2022 - Current

User research, prototyping, UI design

Developed and maintained a design language across desktop and iPad devices

THE DISCOVERY

WORKSHOPS

In order to make a 10-year-old design relevant to today's users, it was necessary to identify the actual needs of the users. By conducting two extensive workshops with the main user groups, we were able to pinpoint gaps and issues in the old design. This allowed us to gather the relevant information and carefully sort through it, enabling us to create a new design that is more improved and aligned with the users' requirements.

AFFINITY MAPPING

By gathering and sorting data from the two workshops through affinity mapping, we were able to group together similar responses and keywords to pinpoint trends and outliers allowing us to prioritize our users’ needs.

DESIGN PROBLEM

Seez's current webportal layout is not easily scannable and does not prfioritize the most important content for user decision making - Ease of Use and Value. In Addition it does not highlight data visualisations

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THE GOAL

There is a real need for learning perspectives, practical methods, and innovative tools that can produce greater insight into visitors’ learning and engagement in the cultural sector. 

PROTOTYPES + VALIDATION

LOW FIDELITY

Creating paper-prototypes made it easier to get an intitial glance of how the future design could look, as well as making it easier to evaluate ideas and concepts with the team. 

MID-FIDELITY

The paper prototype results informed the layout of the mid-fidelity wireframes made in FIGMA which helped present basic functionality, interactions and navigation possibilities for the product.

HIGH-FIDELITY

By focusing on content, visual style and transitions, the goal is to make the high fidelity assets look and work as close to the final product as possible.
 

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DEFINING
 

KEY TAKEAWAYS

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